I am up to chapter 4 in the Toolkit. I love alternate rules, that's why I own 40 plus Gurps books. These rules are very interesting but I think its in my best interest to run the game just from the core book at first. With the exception of adding a couple of skills.
I have gotten a group to agree to play tomorrow night, so I should have some interesting stories of how we got it wrong and, hopefully, still had fun.
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