In FATE a conflict is basically a combat, it's not called combat like most other games though. The reason for that is pretty cool. In FATE a conflict can be physical, mental and even emotional. A player can attempt to have his character harm the self esteem of another character and the harm can take the form of emotional injury called consequences that can last for a whole campaign.
The injury system sounds very cool but I haven't gotten to the deep explanation of how it works exactly. The FATE mechanics do not lend themselves to a simple sequence of this piece of the rules fits into that one and builds smoothly. A good example of a system that dose this is Gurps, the book can be read cover to cover and each rule discussed builds on the one before it. Instead FATE is a single system and parts are hard to separate from other parts.
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