Tuesday, March 1, 2016

group planned

I am up to chapter 4 in the Toolkit. I love alternate rules, that's why I own 40 plus Gurps books. These rules are very interesting but I think its in my best interest to run the game just from the core book at first. With the exception of adding a couple of skills.

I have gotten a group to agree to play tomorrow night, so I should have some interesting stories of how we got it wrong and, hopefully, still had fun.

Fate Points

OK, one goal down. Next is to read over the FATE toolkit (just finished chapter 2) and decide if I want to use any alternate or additional rules. I suspect I will need to modify the skill list at least.

I have received some very good advice from the good folks at the EN World forum. I previously said that I thought of FATE points as akin to Hero Points in the old DC Heroes RPG, but I now see that I was wrong. FATE points should be used and given through out the session, that's why the PCs get a certain number back at the beginning of each session.

The FATE points must flow.